<tabtextureCoord> ‐ A table of textureCoords in a subdivision (a mesh)
This element defines a table of textureCoords in a subdivision, a mesh made of a set of faces with normals and colors or texture coordinates.
The integer value size of the size attribute defines the number of textureCoords contained in the table of textureCoords. This element expects size textureCoords in its scope.
The following elements must occur in tabtextureCoord: as many textureCoords as the value of the size attribute.
The example below defines a tabtextureCoord with two textureCoords.
<tabtextureCoord size="2"> <textureCoord index="1" u="1.00" v="0.416667" /> <textureCoord index="2" u="0.00" v="0.375000" /> </tabtextureCoord>