set_internal_state ‐ Dynamic modification of the internal state of a node
This action is used to modify the value of the internal state of a node. Internal states are used to enable or disable triggers associated with script commands. If the attribute values contain parenthesized expressions, they are dynamically evaluated as numerical expressions and their values are replaced in the attribute value strings. The string value of the operator attribute defines the state to assign to the target node.
Any scene node.
The example below defines an action that sets the target node in the state B_over.
<set_internal_state value="B_over" />