<tabboneref> ‐ A table of bone references in a subdivision (a mesh)
This element defines a table of bone references in a subdivision, a mesh made of a set of faces with normals and texture coordinates. Each bone reference is bound to an external bone node that is used to control the displacement of vertices.
The integer value size of the size attribute defines the number of bone references contained in the table. This element expects size bone references in its scope.
The following elements must occur in tabboneref: as many bone references as the value of the size attribute.
The example below defines a tabboneref with three bone references.
<tabboneref size="3"> <boneref index="1" xlink:href="#Body"/> <boneref index="2" xlink:href="#Leg"/> <boneref index="3" xlink:href="#shin"/> </tabboneref>