<boneref> ‐ A bone reference in a subdivision (a mesh)
This element defines a bone reference in the tabboneref of a subdivision (a mesh). Bones are used to control the displacements of the vertices of the mesh. The bone node reference, given by the xlink:href attribute, defines the URI reference (Uniform Resource Identifier) of the bone node that controls the displacement of the vertices. The weight of the vertices on the bones is given by the bone weighted vertices elements in the mesh.
None.
The example below defines the first bone reference, bound to to the bone node Body.
<boneref index="1" xlink:href="#Body" />