<tabvertexbone> ‐ A table of bone weighted vertices in a subdivision (a mesh)
This element defines a table of bone weighted vertices in a subdivision, a mesh made of a set of faces with normals and texture coordinates.
The integer value size of the size attribute defines the number of bone weighted vertices contained in the table. This element expects size bone weighted vertices in its scope.
The following elements must occur in tabvertex: as many bone weighted vertices as the value of the size attribute.
The example below defines a tabvertexbone with three bone weighted vertices. The first vertex is equally weighted on bones 1 and 9, the second is only controlled by bone 8, and the last one is weighted on bones 1, 2 and 4.
<tabvertexbone size="3"> <vertex index="1" size="2"> 1 0.5 9 0.5 </vertex> <vertex index="2" size="1"> 8 1.0 </vertex> <vertex index="3" size="3"> 1 0.3333 2 0.3333 4 0.3333 </vertex> </tabvertexbone>